High Elf Sorcerer
|Attribute||Rating||Modifier||Mod + Lvl|
Hit Points: 80
One Unique Thing
I was the subject of secret magical experiments conducted by followers of the Archmage.
|Captive of the Archmage||2|
|Great Gold Wyrm||Positive||1|
|Basic Melee Attack||+5||Weapon+1||5|
|Basic Ranged Attack||+5||Weapon+0||0|
|Access to Wizardry||Starting 3rd level, can take a wizard spell in place of sorcerer spell 2 levels higher|
|Dancing Lights||Can cast dancing lights as a standard action|
|Gather Power||After initiative, can spend a standard action to gather power to cast double-strength spell next action & roll on Chaotic Benefit chart|
|Chain||When getting a natural even attack roll, can roll an attack on a different enemy within range (each enemy can only be targeted once|
|Breath Weapon||After using a breath weapon, can re-roll to determine if it can be used again that battle|
|Random Energy||Roll a d4 on the Random Energy chart to determine type of damage|
|Spell Fist||You can use ranged spells while engaged without taking opportunity attacks|
|Metallic Protector Heritage||When you gather power and your chaotic benefit increases your defenses, you can choose one nearby ally to gain the same defense bonus.|
|Fey Heritage||When you cast a beneficial sorcerer spell that has only 1 target, roll a d3. You can affects that many nearby targets instead, counting yourself as one of the targets if you wish.|
Powers & Spells
|Burning Hands Level 3||Up to 2 nearby enemies||At-Will||+9 vs PD||1d8+6 fire||0|
|Lightning Fork Level 5||One nearby enemy/chain spell||Recharge 16+ after battle||+9 vs PD||6d10+6 lightning||half|
|Chaos Bolt Level 5||One nearby or far away enemy||At-Will||+9 vs PD||5d8+6 random||5||Chaos Chart: 1-Cold 2-Fire 3-Lightning 4-Thunder|
|Breath of the White Dragon Level 3||1d2 nearby enemies in a group/breath weapon||Daily||+9 vs PD||5d6+6 cold||half|
|Scorching Ray Level 5||One nearby enemy||At-Will||+9 vs PD||4d6+6 fire; natural attack roll is even, 2d6 ongoing fire||5|
|Breath of the Green Level 5||1d4 nearby enemies in a group/breath weapon||Daily||+9 vs PD||31 ongoing poison||10 ongoing poison|
|Breath of the Black Level 5||One nearby enemy/breath weapon||Daily||+9 vs MD||10d6+6 acid + 20 ongoing acid||10 ongoing acid|
|Metallic Protector Heritage||Adventurer||Gain resist energy 12+ for rest of battle as a quick action. You choose type|
|Chaos Bolt||Adventurer||Do not take the -2 penalty to attack enemies far away|
|Burning Hands||Adventurer||When you miss with burning hands, you deal fire damage to the target equal to each damage die that rolled its maximum possible result|
|Lightning Fork||Champion||If you miss all targets with Lightning fork, you don’t expend it|
|Spell Fist||Adventurer||When you miss with a sorcerer spell against an enemy you are engaged with, add your Chrarisma modifier to the damage you deal. At 5th level, add double your Charisma modifier; at 8th level, triple it.|
Manual of Enlightened Flesh
This oddly worded tome spells out new ways of thinking about bodily motion, posture, reflexes, metabolism, and more. Those who can discern its true meaning learn to move and act physically with greater agility and precision. You gain a +2 bonus to all skill checks based on Str, Con, or Dex.
Quirk: When the opportunity to do something physical presents itself, you have the urge to do it. If you see a gap you might be able to jump across, you want to jump it. If there’s a river, you want to swim across it and back. If there’s a rock wall, you want to climb it. An iron bar set in the wall? Chin-ups. If you don’t occasionally give in, the book will become cross with you. Why does it go to the trouble of teaching you these marvelous techniques if you don’t use them??
Lithias the Not-Here (Sash):
Once per day as a move action, the wearer of this enchanted sash can teleport anywhere nearby he or she can see.
Quirk: You become a loner, distancing yourself from others emotionally and — as much as possible — physically.
Bonus to attack and damage: +1 / +2 / +3
This short sword doubles as a magical implement — add the item bonus to hit and damage to arcane spells that you cast. Casting a ranged spell while engaged does not provoke attacks, provided at least one of the targets of your spell is an enemy that you are engaged with.
Quirk – You are obsessed with reaching the Overworld, and perhaps beyond.
1125 gold pieces
Clear vial sealed with cork & wax full of rusty-looking fluid
richly embroidered robe
Kyle – gnome messenger from the Elf Queen