High Elf Sorcerer

Level 5


Attribute Rating Modifier Mod + Lvl
Strength 10 +0 +5
Constitution 14 +2 +7
Dexterity 10 +0 +5
Intelligence 14 +2 +7
Wisdom 9 -1 +4
Charisma 14 +2 +7

Hit Points: 80


AC 17
PD 16
MD 17


Number Die
8 5d6+2

One Unique Thing
I was the subject of secret magical experiments conducted by followers of the Archmage.


Survivor 1
Captive of the Archmage 2
Refugee 2
Pickpocket 2
Arsonist 1

Icon Relationships

Elf Queen Positive 2
Archmage Conflicted 1
Great Gold Wyrm Positive 1

Light Armor
2 Knives


Attack Mod Dmg Miss
Basic Melee Attack +5 Weapon+1 5
Basic Ranged Attack +5 Weapon+0 0

Racial Power
Highblood Teleport

Class Features

Access to Wizardry Starting 3rd level, can take a wizard spell in place of sorcerer spell 2 levels higher
Dancing Lights Can cast dancing lights as a standard action
Gather Wild Magic After initiative, can spend a standard action to gather power to cast double-strength spell next action & roll on Wild Magic feat chart (13th Age Monthly, 7 Icon Campaign)
Chain When getting a natural even attack roll, can roll an attack on a different enemy within range (each enemy can only be targeted once
Breath Weapon After using a breath weapon, can re-roll to determine if it can be used again that battle
Random Energy Roll a d4 on the Random Energy chart to determine type of damage


Spell Fist You can use ranged spells while engaged without taking opportunity attacks
Metallic Protector Heritage When you gather power and your chaotic benefit increases your defenses, you can choose one nearby ally to gain the same defense bonus.
Gather Wild Magic Replaces Gather Power feature

Powers & Spells

Attack Target Frequency Mod Dmg Miss
Burning Hands Level 5 Up to 2 nearby enemies At-Will +9 vs PD 2d8+6 fire 0
Lightning Fork Level 5 One nearby enemy/chain spell Recharge 16+ after battle +9 vs PD 6d10+6 lightning half
Chaos Bolt Level 5 One nearby or far away enemy At-Will +9 vs PD 5d8+6 random 5 Chaos Chart: 1-Cold 2-Fire 3-Lightning 4-Thunder
Breath of the White Dragon Level 5 1d2 nearby enemies in a group/breath weapon Daily +9 vs PD 4d10+6 cold half
Scorching Ray Level 5 One nearby enemy At-Will +9 vs PD 4d6+6 fire; natural attack roll is even, 2d6 ongoing fire 5
Breath of the Green Level 5 1d4 nearby enemies in a group/breath weapon Daily +9 vs PD 31 ongoing poison 10 ongoing poison
Breath of the Black Level 5 One nearby enemy/breath weapon Daily +9 vs MD 10d6+6 acid + 20 ongoing acid 10 ongoing acid


Metallic Protector Heritage Adventurer Gain resist energy 12+ for rest of battle as a quick action. You choose type
Chaos Bolt Adventurer Do not take the -2 penalty to attack enemies far away
Burning Hands Adventurer When you miss with burning hands, you deal fire damage to the target equal to each damage die that rolled its maximum possible result
Lightning Fork Champion If you miss all targets with Lightning fork, you don’t expend it
Spell Fist Adventurer When you miss with a sorcerer spell against an enemy you are engaged with, add your Chrarisma modifier to the damage you deal. At 5th level, add double your Charisma modifier; at 8th level, triple it.


Manual of Enlightened Flesh
This oddly worded tome spells out new ways of thinking about bodily motion, posture, reflexes, metabolism, and more. Those who can discern its true meaning learn to move and act physically with greater agility and precision. You gain a +2 bonus to all skill checks based on Str, Con, or Dex.
Quirk: When the opportunity to do something physical presents itself, you have the urge to do it. If you see a gap you might be able to jump across, you want to jump it. If there’s a river, you want to swim across it and back. If there’s a rock wall, you want to climb it. An iron bar set in the wall? Chin-ups. If you don’t occasionally give in, the book will become cross with you. Why does it go to the trouble of teaching you these marvelous techniques if you don’t use them??

Lithias the Not-Here (Sash):
Once per day as a move action, the wearer of this enchanted sash can teleport anywhere nearby he or she can see.
Quirk: You become a loner, distancing yourself from others emotionally and — as much as possible — physically.

Star’s Triumph
Bonus to attack and damage: +1 / +2 / +3
This short sword doubles as a magical implement — add the item bonus to hit and damage to arcane spells that you cast. Casting a ranged spell while engaged does not provoke attacks, provided at least one of the targets of your spell is an enemy that you are engaged with.
Quirk – You are obsessed with reaching the Overworld, and perhaps beyond.

Clay of Life – 3 doses
1 large tabby cat named Ardienda

405 gold pieces
1 key
small knife
Clear vial sealed with cork & wax full of rusty-looking fluid
Long bow
hand axes
heavy flail
richly embroidered robe


Kyle – gnome messenger from the Elf Queen


Blackmarch WadeRockett setauuta