Elanesse

Description:

High Elf Sorcerer

Level 3

Stats

Attribute Rating Modifier Mod + Lvl
Strength 10 +0 +3
Constitution 13 +1 +4
Dexterity 9 -1 2
Intelligence 13 +1 +4
Wisdom 9 -1 2
Charisma 14 +2 +5

Hit Points: 42

Defenses

AC 14
PD 13
MD 13

Recoveries

Number Die
8 3d6+1

One Unique Thing
I was the subject of secret magical experiments conducted by followers of the Archmage.

Backgrounds

Insane 1
Captive of the Archmage 2
Refugee 2
Pickpocket 1

Icon Relationships

Elf Queen Positive 2
Archmage Conflicted 1

Equipment
Light Armor
Shortsword
2 Knives

Attacks

Attack Mod Dmg Miss
Basic Melee Attack +1 Weapon+1 1
Basic Ranged Attack +0 Weapon+0 0

Racial Power
Highblood Teleport

Class Features
Access to Wizardry
Dancing Lights
Gather Power
Chain
Breath Weapon
Random Energy

Talents

Spell Fist You can use ranged spells while engaged without taking opportunity attacks
Metallic Protector Heritage When you gather power and your chaotic benefit increases your defenses, you can choose one nearby ally to gain the same defense bonus.
Fey Heritage When you cast a beneficial sorcerer spell that has only 1 target, roll a d3. You can affects that many nearby targets instead, counting yourself as one of the targets if you wish.

Powers & Spells

Burning Hands – Level 1
|Lightning Fork
– Level 3
|Chaos Bolt
– Level 1
|Breath of the White Dragon
– Level 1
|Scorching Ray
– Level 3
|Breath of the Green
- Level 3

Feats

Metallic Protector Heritage Adventurer Gain resist energy 12+ for rest of battle as a quick action. You choose type
Chaos Bolt Adventurer Do not take the -2 penalty to attack enemies far away
Burning Hands Adventurer When you miss with burning hands, you deal fire damage to the target equal to each damage die that rolled its maximum possible result

Items

Manual of Enlightened Flesh: This oddly worded tome spells out new ways of thinking about bodily motion, posture, reflexes, metabolism, and more. Those who can discern its true meaning learn to move and act physically with greater agility and precision. You gain a +2 bonus to all skill checks based on Str, Con, or Dex.
Quirk: When the opportunity to do something physical presents itself, you have the urge to do it. If you see a gap you might be able to jump across, you want to jump it. If there’s a river, you want to swim across it and back. If there’s a rock wall, you want to climb it. An iron bar set in the wall? Chin-ups. If you don’t occasionally give in, the book will become cross with you. Why does it go to the trouble of teaching you these marvelous techniques if you don’t use them??

Lithias the Not-Here (Sash):
Once per day as a move action, the wearer of this enchanted sash can teleport anywhere nearby he or she can see.
Quirk: You become a loner, distancing yourself from others emotionally and — as much as possible — physically.

30 gold pieces
1 key
small knife
Clear vial sealed with cork & wax full of rusty-looking fluid
Long bow
hand axes
heavy flail
spear
1 healing potion

Bio:

Kyle – gnome messenger from the Elf Queen

Elanesse

Blackmarch WadeRockett setauuta