Blackmarch
Nureddin Wolf-Father
Description:
Human Ranger
Level 1
Stats
Attribute | Rating | Modifier | Mod + Lvl |
Strength | 16 | +3 | +6 |
Constitution | 13 | +1 | +4 |
Dexterity | 19 | +4 | +7 |
Intelligence | 12 | +1 | +4 |
Wisdom | 13 | +1 | +4 |
Charisma | 12 | +1 | +4 |
Hit Points: 41
Defenses
AC | 18 |
PD | 17 |
MD | 14 |
Recoveries
Number | Die |
10 | d8 |
One Unique Thing
Because a distant ancestor of mine was a werewolf, I can speak and hold conversations with wolves and large dogs. They love me.
Backgrounds
Survivor of Old Foothold | 1 |
Prisoner of Orcish Raiders | 1 |
Scout | 3 |
Animal Trainer | 3 |
Icon Relationships
Orc Lord | Negative | 1 |
Emperor | Positive | 1 |
Crusader | Positive | 1 |
Equipment
Light Armor
Longsword x2
Longbow
Hater of Priests +1 True Magic dagger
Where Are Your Gods Now? - Once per battle in which your foes include a cleric, shaman or druid, deal 5 points ongoing damage to any target you hit with a natural even attack roll as a free action. A normal save 11+ ends the damage.
Rid Me of This Meddlesome Cleric - Hater of Priests is an assassin’s blade, and with 1d4 hours of ritual preparation, you can consecrate it to be especially deadly to one specific cleric, shaman or druid whose true name you know. After consecration your melee crit range expands to 17+ when attacking that person.
Quirk - I think you can guess what Hater of Priest’s quirk is.
Attacks
Attack | Mod | Dmg | Miss |
Basic Melee Attack | +8 | d8+3 | 2 |
Basic Ranged Attack | +7 | d8+4 | 1 |
Racial Power
Fast To Fight: Roll initiative twice, choose better roll.
Talents
Animal Companion | Wolf |
Two-Weapon Mastery | Adventurer |
Feats
Increase missed damage by adding level |
Animal Companion adds escalation die |
Two-Weapon Mastery Adventurer Feat – When you fight with two one-handed melee weapons, increase the damage you deal with missed attacks by adding your level to it. Most of your basic melee attacks, therefore, will deal double your level as miss damage. |
Izilomo, Animal Companion (Wolf)
Hit Points: 27
Izilomo’s Defenses
AC | 18 |
PD | 16 |
MD | 12 |
Attack | Mod | Dmg | Miss |
Izilomo’s Basic Melee Attack | +7 | 2d6 | 1 |
Izilomo’s Powers
+1 attack bonus vs. enemies attacked by master or engaged with master.
Incremental Advances
HP Bump
Feat: Two-Weapon Mastery Adventurer Feat